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Last Updated: September 22, 2026
Conclusion
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Summary
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... We've succeeded in the past to make a bunch of little balls behave a fluid, but can we now make them look a fluid too? Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... In today's episode of Walter's Closet, we create a basic Python text I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Broadcasted live on Twitch -- Watch live at twitch.tv/stolao.