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Coding Challenge #98.3: Quadtree Collisions - Part 3
Coding Angry Birds in JavaScript
Coding Train Live #148.1: 3D Rendering Basics
Coding Challenge #142: Rubik's Cube Part 3
Coding Challenge #94: 2048 - Part 1
Coding Challenge 180: Falling Sand
Coding Train Live 173: Rubik's Cube and Quicksort Visualization
Coding Train Live 170: 4D OpenSimplexNoise Loops and ES6 Inheritance
Coding Challenge #142: Rubik's Cube Part 1
Coding Challenge 86: Cube Wave by Bees and Bombs
Coding Challenge 125: Fourier Series
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Last Updated: September 20, 2026
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Summary
An attempt to implement the basic mechanics of Angry Birds in JavaScript using p5.js and the matter.js physics engine. Drawing 3D shapes on 2D canvas. Part Can I build an interactive 3D Rubik's cube in Processing? Yes! Someday I hope to return to this project and add an AI solver! It's Genuary 2024! Watch as I attempt to build a falling sand simulation in p5.js using a grid of pixels and simple rules. The artist BeesandBombs makes amazing algorithmic looping GIFs! Here's my attempt to recreate one of my favorite GIFs in ...