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DirectShow Programming 13
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Last Updated: September 21, 2026
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Summary
In this lesson we finished building our sample file playing application. We went over the msdn's code. We also started reading a ... In this lesson we ran the code that we wrote at the end of the previous lesson. This code allows us to wait just until the file ... In this lesson we created a new windows application. We copied the code from our project into this new application. We tested it. In this lesson we displayed the output of the returned values from GetEvent. We got EC_PAUSED and EC_COMPLETE. We also ... In this lesson we review some concepts from the msdn. In this lesson we moved the tear-down part of the Play function into a Stop() function. We also added a menu item so that the user ... Here I was just trying to see if I could get any sample video of In this lesson, we continue discussing the notion of a graph of software components. In the code, we add the CoInitialize function ... In this lesson we explained the call to Sleep. Next, we replaced it with a call to WaitForCompletion. Just before we can do this, we ... In this lesson we worked on our non user interface application. We played with the GetEvent method in order to emulate the ... In this lesson we invoked the IMediaEventEx--SetNotifyWindow method. This tells the graph to notify our window after it places ... In this lesson we played the file in our code. In order to accomplish this, we had to first extract from the pGraph pointer, ...