Java Netbeans Game Dev Log Part 10 Backpack Mostly Finished Information Guide

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Background of Java Netbeans Game Dev Log Part 10 Backpack Mostly Finished

Full Java Netbeans Game Dev Log - part 10: Backpack mostly finished! News
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Full Java Netbeans Game Dev Log - part 11: Backpack mostly finished! News
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Java Netbeans Game Dev Log - part 35: Stackable inventories!
Java Netbeans Game Dev Log - part 35: Stackable inventories!
Java Netbeans Game Dev Log - part 27: Performance optimization, sounds, transparency!
Java Netbeans Game Dev Log - part 27: Performance optimization, sounds, transparency!
Java Netbeans Game Dev Log - part 36: Caves!
Java Netbeans Game Dev Log - part 36: Caves!
Java Netbeans Game Dev Log - part 34: Reworked inventories!
Java Netbeans Game Dev Log - part 34: Reworked inventories!
JAVA 2D Game DEV-LOG # 3 | Items that can be picked up | Enemy Movement | Player Attacks
JAVA 2D Game DEV-LOG # 3 | Items that can be picked up | Enemy Movement | Player Attacks
Java Netbeans Game Dev Log - part 18: Pixel art, shield and sword and stuff!
Java Netbeans Game Dev Log - part 18: Pixel art, shield and sword and stuff!
Java Netbeans Game Dev Log - part 20: Rabbits and sounds!
Java Netbeans Game Dev Log - part 20: Rabbits and sounds!
Java Netbeans Game Dev Log - part 42: Action timers and grass tile variations!
Java Netbeans Game Dev Log - part 42: Action timers and grass tile variations!
Java Netbeans Game Dev Log - part 37: Leather armor and ore veins!
Java Netbeans Game Dev Log - part 37: Leather armor and ore veins!
Java Netbeans Game Dev Log - part 26: Saving the game and cooking!
Java Netbeans Game Dev Log - part 26: Saving the game and cooking!
Java Netbeans Game Dev Log - part 51: snare trap and dead rabbits!
Java Netbeans Game Dev Log - part 51: snare trap and dead rabbits!

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Last Updated: September 22, 2026

Summary

Java Netbeans Game Dev Log - part 12: Draggable backpack and character sheet! News
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Summary

Today I've added a character sheet and figured out how to make Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ... I finaly got rid off some old sound implementation that I didn't . And I can control the volume now. It's another step towards in ... Too tired to write a description :) Also caves! I had to unify the inventory system in order to ease the future This update was more about background stuff and preparations for what's next to come. I've added wooden shield and sword, ... I've added rabbits with their animations and sounds! Tile variations are gonna be important later on when I'll start working on biomes but grass tile variations is a good start. And action ... I've added leather armor, ore veins and fixed a lot of bugs. I've reworked the image load up system so the whole animation is ... In order to be able to save the I've introduced a trap system into the

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