Introduction of Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency
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Java Netbeans Game Dev Log - part 42: Action timers and grass tile variations!
Java Netbeans Game Dev Log - part 26: Saving the game and cooking!
Java Netbeans Game Dev Log - part 51: snare trap and dead rabbits!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
Java Game Development | Ep. 27: Saving and Loading!
Java Netbeans Game Dev Log - part 30: Console messages and performance optimization tips!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 7: New graphics and larger map!
Java Netbeans Game Dev Log - part 49: lights!
Java Netbeans Game Dev Log - part 25: Farming!
Java Netbeans Game Dev Log - part 9: Backpack and Leny on the screen!
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Last Updated: September 21, 2026
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Summary
I've added rabbits with their animations and I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ... Tile variations are gonna be important later on when I'll start working on biomes but grass tile variations is a good start. And action ... In order to be able to save the I've introduced a trap system into the In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. Libgdx, boxlight and fun related to it. You can farm now! It's going to be one of the ways to get some extra nutrition while fighting for your own life!
Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency.pdf
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