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Java Netbeans Game Dev Log - part 48: fixes and distribution!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
Java Netbeans Game Dev Log - part 6: Colors and bigger tiles!
Java Netbeans Game Dev Log - part 1: The Beginning
Java Netbeans Game Dev Log - part 51: snare trap and dead rabbits!
Java Netbeans Game Dev Log - part 27: Performance optimization, sounds, transparency!
Java Game Development Log #3!! Java Opengl LWJGL 3 Lighting!! Lighting In OpenGL!! Java Programming!
Java Netbeans Game Dev Log - part 19: New graphics, crafting, fullscreen!
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 53: spike trap, ghosts, graves, blood!
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Last Updated: September 21, 2026
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Summary
Libgdx, boxlight and fun related to it. Just a bump that I'm still here and I intend to continue working on this project. It is something that has been Maven, distribution, filtering resources and reading property files... and bunch of fixes campfire, craftbook, clay oven, . I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The most interesting ... Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... I've introduced a trap system into the I finaly got rid off some old sound implementation that I didn't . And I can control the volume now. It's another step towards in ... Hey everyone, welcome to my third This update is a bit bigger than the last one. I was busy with work and wanted to spend all my free time programming rather than ... In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. Uncapped framerate is really helpful when analysing potential performance issues. And I really need to find a way to fix the ...
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