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Last Updated: September 19, 2026
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Summary
Today we will look into making piece rotation feel more natural, and possibly add the row-clearing mechanic. At long last, we begin building the schematic for our CPU. *ERRATA*: Alert viewer Ivan points out that the selector for our mux that ... Get early access to this entire course now on Net Ninja Pro: netninja.dev/p/build-a- The plan for today is to implement piece rotation. Today we fixed the rotation and offsets, fixed the I-beam rotation, solved counterclockwise rotation, and did a lot of refactoring and ... Today we fixed the bug that caused pieces to collide with themselves when they try to move. We also tested piece collision by ... I have no idea what I'm doing with this but I'm going to try to implement Today we're going to implement hover and easy spin. Today we got a general idea of how we'll manage each piece, and got an initial piece to spawn at the top of the board. Today we did many things: * Remove deepcopy * Bind End to snap down * Bind Control and Z to snap left * Bind 0 and C to snap ... Today we'll added a representation of the board and got a piece to move downwards.