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Last Updated: September 21, 2026
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In this coding adventure I try to understand Using demo code from here: forum.unity3d.com/threads/compute-shaders.148874/ Unity, 4D perlin noise, ... me on Twitter: twitter.com/marcell_horv. What goes in: A simple grid of 64x64x64 points. What comes out: A grid of 1280x720 pixels, see above. GPUs are amazing. Watch as I address many of the concerns you'll face when using An explanation and implementation of Source code here: github.com/FhizZx/Meandering-Depths Terrain generation is done using OpenSimplex in a crude way (4 ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the A quick demonstration of the current capabilities of my DirectX 11 This is a video of an example of the FAST framework where a real-time