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TF2's Shadow Problem
How I Implemented Shadows in my Game Engine
actually good cascaded shadow maps in source (AGS Project) + some pbr phong
Making the Source Engine Beautiful again
Source Engine Texture Shadows Tutorial
Source engine realistic shadows
Source Engine: Dynamic Shadows Test
Source Engine - Realistic lighting and shadows of 3d models (VRAD)
Shadows in the Source Code
How i implemented shadows in my C++ Game Engine
Hammer based dynamic shadow
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Last Updated: September 21, 2026
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Summary
An explanation of the technology behind the This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Here's how it (sometimes) works in Team Fortress 2 in the Devlog video about "Homegrown", a casual farming game I'm creating using my own everything is done with csm, bye bye lightmaps. When it comes to baked lightning only bounce / global illum is being used. This is a sponsored video for Dell. Dell's Inspiron 5675 Gaming lineup here: bit.ly/2AZ4kGD Hopefully this video ... In this tutorial I demonstrate how to enable the Texture Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. Name of operations: -staticproplighting -staticproppolys ----textureshadows developer.valvesoftware.com/wiki/VRAD Do ... If you want to contribute to the project or just the development, the repository on GitHub. All contributions are ...