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LibGDX Breakout Game Devlog #6: Bug Fixes, Stopping and Resuming Ball Motion
Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks
libgdx on Android tests - animated lava tile
New 3d API test (bug)
[LibGDX] Java Game Development Video 7 - Auto-Tiling update. Custom seed. Tile interaction.
Lights test in my libgdx game (cthulhu background)
libGDX 2.5D shader bug fix and optimizations
libgdx on Android tests
Java / LibGDX - Terraria Auto Tiling
RaspberryPi libgdx JogAmp JOGL NEWT LinuxMouseTracker test
libGDX Asteroids
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Last Updated: September 22, 2026
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Summary
Thanks to MoopsLC for suggesting Gdx.gl20.glTexParameteri (GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER ... So this was actually not requested, but since I heard people are having problems with it, I thought I'd make a video about it. In this part of Gamengineering Tutorials we fixed our time step and learned a bit more about the simulation of a game. If you want ... It has been a while since I last worked on my java game, as I got carried away with other projects that I figured would be more ... I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... An early attempt at a marching square / blob tileset algorithm resembling Terraria. Made in Java using the The WaterRipples code is found inside the