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Unity3D Custom Root Motion Controller (Start with Enemys)
Unity3D Custom Root Motion Controller (Base Ragdoll / Base Damage)
Unity3D Custom Root Motion Controller (Working on Combat v2)
Unity3D Custom Root Motion Controller (Basic AI Dodge)
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Last Updated: September 20, 2026
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Summary
Today I am testing how I want to do Today i have some fun to start with my first enemy BossAI. Today I worked a bit on the Basic Ragdoll and Basic Damage System, of course it's not finished yet, but I wanted to get started. An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you it? If you have ... A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ... Freelance / work inquiries: unityguru23 Support the channel: patreon.com/csharpaccent More game dev, ... Here is the first update for my interactions, it can now be checked whether the player has equipped a weapon and can store it in ... Starting with Interaction System for my Hello everyone, I decided to provide a build so that I can do things better with your feedback. So if you want to test the I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too.
Unity3d Custom Root Motion Controller Hit Effect.pdf
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