VBGN109 - VB.NET Asteroids Game - Adding win and lose conditions
VBGN111-2 - VB.NET Asteroids Game - Finalise the graphics and adding stars - part 2
VBGN104 - VB.NET Asteroids Game - Limiting the Speed of our ship
VB.NET Games - Asteroids (Atari 1979) Game in Visual Basic.NET
VBGN108 - VB.NET Asteroids Game - Circle Shape Collision and Collision Detection
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Last Updated: September 21, 2026
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Summary
Contents - Creating our Base Class - Game Object - SpaceShip Class inherit from Game Object # In this series will we be using our Contents - Projectile Class - Spawning projectiles - Managing the list of projectiles # Contents - Spawning multiple projectiles take up memory, hence we will need to delete them when they are off screen. # Contents - Implement the game mechanics of folding objects around the screen # Contents - Brief introduction to Vectors - Making our ship look more a ship - Adding an angle to allow ship turning # Contents - Improving the motion and adding acceleration to our ship This will be a voice over as the original video was muted ... Contents - Detecting when our ship collides with any Contents - Adding Star class - Spawning lot of static (non-moving) stars # Contents - Setting a max speed for our ship to accelerate to # Visit: thodkv67.blogspot.com/ for more informations. Atari Contents - Circle Shape Collision Detection - Checking when projectiles collide with