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Why I Don't Recommend Vulkan for 2D C++ Games
Let's explore Vulkan API with Zig programming language from scratch
Let's explore Vulkan API with Zig programming language from scratch
Cross platform zig vulkan renderer from scratch with SDL2
Cross platform zig vulkan renderer from scratch with SDL2
Doing vulkan in hard mode using #zig #vulkan #coding
Voxel terrain generation on the GPU using Zig #zig #vulkan #rendering #voxel
It's Not About The API - Fast, Flexible, and Simple Rendering in Vulkan
Let's explore Vulkan API with Zig programming language from scratch
Let's explore Vulkan API with Zig programming language from scratch
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Last Updated: September 22, 2026
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Summary
Yes, I did hop on the extremely exclusive, members-only hype train known as This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK. Vulkanised is organized by the ... I threw away two perfectly good weeks refactoring vkguide code. Guess what ? Here is my GPU-driven Twitch ➤ twitch.tv/cakez77 Twitter ➤ twitter.com/Cakez77 Patreon ➤ patreon.com/Cakez77 ... I did it! It wasn't easy, but I pushed through all the chapters up to chapter 5. Still a lot of refactoring ahead before it looks clean, but ... I threw together a basic procedural terrain generator using simplex noise and a two-pass compute approach. In just a few hours !
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