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Last Updated: September 21, 2026
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Summary
Independent study, Game AI, Spring 2011. code: github.com/Miziziziz/GodotBreadthFirstSearch - Support Me - Buy my games: ... Culmination of an independent study into game AI. Characters navigate a Isle Goblin on steam if you're interested! :) Steam: ... Because I refuse to just call it "Doom". Or "DOOM". Whatever. Even when your opponents are capable of leaping 20ft high to cover ... In this video, I'm breaking down how RTS Welcome to the first part in a series teaching Octrees in Unity offer an efficient way to optimize large 3D spaces, and in this video, we dive into implementing an Octree and ... In this video I code a visualization of a couple of different Unity live-coding session - I write a ton of code for In this episode we implement a system where we can assign a movement penalty to different types of terrain such that the ...