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Maps: Fractals, Tectonics and the Fourth Dimension
New map generation algorithm, no 3d map yet though
Stop Making Messy Dungeons – Use the Walker Algorithm
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
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Last Updated: September 21, 2026
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Summary
This talk is from the 2020 virtual Roguelike Celebration: roguelike.club/event2020.html Herbert has been a hobby game ... Hi, in this installment of my dev vlog, I completly redid the 2d Most people think creating infinite procedural dungeons requires complex math or A* pathfinding. But games Nuclear Throne ... In this 2019 Math for Game Developers session, Freehold Games' Brian Bucklew and others walk through the novel, multi-pass ... A quite simple yet incredibly powerful addition to my recursive tile I'm a professional programmer who works on games, web and VR/AR applications. With my videos I to share the wonderful ...