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SDK2013 Custom Deferred Shading (Custom Water Rendering) WIP
Source SDK (Refraction): Deferred sound system
Source SDK 2013 Simple Projectile Demo
source engine 2013 deferred lighting ( did not make and kinda broken)
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Last Updated: September 22, 2026
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Summary
I'm just checking out a Alien swarm playing with lights for 15 straight with my custom light editor :D. First version of custom raymarched volumetrics shader for our project :D It has depth issues and step shimmer, hopefully i fix it ... tried running css with cool lights, it might be a nice css mod actually. There are still many bugs with rendering. Made in the span of about 5 - 10 mins. A quick Ability for the lights to use lightstyles, so they have ability to flicker, works with volumetrics as well. didnt build cubemaps so i am is ... Worked on the shaders a bit more, improved compositing, reworked blurring. Added support for moveable lights, added support ... Custom water shader i made using scrolling and animated normals :) Keeps the Having fun with rewriting Valve's code The new code is responsible for adding a delay if the emitted sound is reasonably far away. developer.valvesoftware.com/wiki/Simple_Projectile_Bullets.
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