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Last Updated: September 21, 2026
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First of a series of incremental updates showing how to implement gameplay mechanics using WIP 6 - Enemies Added basic enemy behavior, collision detection and killing them. Juping on an enemy causes it to vanish inside ... This update adds acceleration and control while in air, that gives much more interesting gameplay. It also adds more collision ... This update adds new animation entity for pickups and small effects (used when picking up a gem) and sloped terrain: character ... Second work in progress diary. Actor management has been implemented, as well as three actors: the player itself -previously it ... This demo shows the column offset feature of This update adds basic sound effects with SDL2-Mixer library, and the player can now be hit by an enemy. When an emey hits the ... Tileengine is a graphics framework for recreating 16bit graphics styles Super Nintendo Mode 7 effects or other Sega Genesis ... This example shows the new layer scaling feature combined with transparency effects. The source code is included in the latest ... Demonstrating texture pack swapping and world navigation.