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Why 1999 Quake 3 Netcode Belongs in Every CS Degree
BSP Trees: The Magic Behind Collision Detection in Quake
How Quake III Broke the Rules of Math!
Quake 2 Tools Gource Visualisation
REVEALED: Quake III's SECRET Algorithm!
Quake tools & utilities Gource Visualisation
The code behind Quake 3's overbounce bug
Speedrun Science: Beating Quake with code
How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]
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Last Updated: September 22, 2026
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Summary
In this video we will take an in depth look at the fast inverse square root and see where the mysterious number 0x5f3759df comes ... This video was sponsored by Brilliant. To try everything Brilliant has to offer—free—for a full 30 days, visit ... In this live stream, we look at the source To learn for free on Brilliant, go to brilliant.org/Tariq10x/ . You'll also get 20% off an annual premium subscription. "Michael Abrash explains how the calculations worked for figuring out how much of the level was viewable from any other part of ... Find our more about Plural - plural.sh/ A quick look at the coding standards and architecture of the 1999 game hit ... How did a 1999 shooter pull off high-end lighting on hardware that shouldn't have been able to handle it? The answer lies in ... A look into applying optimization methods (specifically differential evolution) to improving A description of the techniques used by