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Last Updated: September 21, 2026
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Summary
I begin to implement the next cornerstone of the engine. Font Generator ... In this video, we add a lantern so we can equip/unequip it and change the In this second part of the video, I will be showing you how to make your character jump by pressing the up key and make your ... In this video, we implement darkness and The lightMap that I use is static. It is rendered one time when the map loads and is never touched again. I don't keep redrawing ... Looks a bit better. You can also choose the diameter of the light. (This is part 1 of 2) This tutorial will teach you how to make a