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FFP v0.4.0 || 3D Java software renderer || Lightmaps
raytracer in java | software 3D renderer 2
Custom Java 3D Rendering Engine Demo
Java 3D Software Renderer | Raspberry PI
Java Software 3d Renderer Test 2
My 3D Java Software Rendering Engine with Dynamic Flood Lighting (Run 2) (Conxeline)
3D software renderer | Bloom & Checkerboard rendering [Minecraft Clone]
Java 3D from Scratch - Setting up the Renderer - Part 1
3D Software Renderer 2.0
FFP v0.4.6 || 3D Java software renderer || An alternative to mip-mapping
2D Java Game Engine #3 : Renderer
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Last Updated: September 21, 2026
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Decided to upload a new video of this small project of mine. Video of the first As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... I want to show you the current state of my Showing off relatively new functionality in the FFP (Fixed Function Pipeline) demonstration of multithread raytracer in HTGL Source can be found here: github.com/SuJiaTao/HTGL. Going through the book Developing Games In This is a re-recording of my previous recording that has the full screen, fps, and polygon counts visible. Conxeline Uses a blend of ... Complete rewrite here. My previous video was based on code I was writing while learning, so it didn't feel "clean" to me. So I threw ... Since I'm not a personal fan of implementing mip-mapping, I thought of a way to go around it. Here you can see what I've thought ... We start making pixels appear the on the screen.