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Java 3D Software Renderer | Version 2
Java Software 3d Renderer Test 1
[Java 3D] from scratch - Portals and Cells Occlusion Culling Experimental Reimplementation Test #2
Wave simulation 3D Processing JAVA - Double slit experiment
3D Rendering Program for Java
Java Perspective 3D Rendering - first test
FFP v1.0.1 || 3D Java software renderer || Game development - Pathing
Java 2.5D from scratch - Raycasting test #2 (alternative method)
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Last Updated: September 21, 2026
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Summary
Going through the book Developing Games In Backface culling! Z buffering! Rasterization! demonstration of multithread raytracer in As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... Decided to upload a new video of this small project of mine. Video of the first version here: ... This is a quick program I wrote for fun. W,A,S,D to move and spacebar to jump. You can download the source code at ... This video demonstrates some entity pathing. The path is defined by a linked list created from path nodes that are placed using ... ok admittedly the title doesn't make a whole lot of sense but basically: i implemented a raster board i implemented depth Added shadows to the lightmaps by ray tracing and