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FFP v1.0.1 || 3D Java software renderer || Game development - Pathing
3D Rendering Program for Java
My 3D Java Software Rendering Engine with Dynamic Flood Lighting (Run 2) (Conxeline)
[Java 3D] from scratch - Portals and Cells Occlusion Culling Experimental Reimplementation Test #2
FFP v0.4.6 || 3D Java software renderer || An alternative to mip-mapping
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Last Updated: September 20, 2026
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Summary
Going through the book Developing Games In demonstration of multithread raytracer in As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... Backface culling! Z buffering! Rasterization! Decided to upload a new video of this small project of mine. Video of the first version here: ... i now added light to the picture and u can now load the model from a blender file. Added shadows to the lightmaps by ray tracing and I am doing a attempt to create a This video demonstrates some entity pathing. The path is defined by a linked list created from path nodes that are placed using ... This is a quick program I wrote for fun. W,A,S,D to move and spacebar to jump. You can download the source code at ... This is a re-recording of my previous recording that has the full screen, fps, and polygon counts visible. Conxeline Uses a blend of ... Since I'm not a personal fan of implementing mip-mapping, I thought of a way to go around it. Here you can see what I've thought ...