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Quake 2: Software Render vs OpenGL Render
Java 3D Software Renderer | Version 2
3D software renderer
FFP v0.4.6 || 3D Java software renderer || An alternative to mip-mapping
FFP v0.4.0 || 3D Java software renderer || Lightmaps
3D Software Renderer 2.0
Basic Presentation Rendering in Arnold (Part 2)
Software Renderer Video 2
3D Software Renderer Test
3D Software Renderer!
raytracer in java | software 3D renderer 2
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Last Updated: September 22, 2026
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Summary
Backface culling! Z buffering! Rasterization! Demo executables further in the description! Features added since last update: - Switched to YIQ color space - Clouds - Added ... Going through the book Developing Games In Java by David Brackeen and doing a As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... Decided to upload a new video of this small project of mine. Video of the first version here: ... I want to show you the current state of my Since I'm not a personal fan of implementing mip-mapping, I thought of a way to go around it. Here you can see what I've thought ... Showing off relatively new functionality in the FFP (Fixed Function Pipeline) Complete rewrite here. My previous video was based on code I was writing while learning, so it didn't feel "clean" to me. So I threw ... Set up an Arnold area light and physical sky, adjust exposure and sampling quality, apply the denoiser, and tweak shader ... Ok, a small update since the last one. Spent the last couple of hours rewriting the demonstration of multithread raytracer in java.