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raytracer in java | software 3D renderer 2
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3D Software Renderer Test 2
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Last Updated: September 20, 2026
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Decided to upload a new video of this small project of mine. Video of the first As well as adding ray traced shadows and colored lights, I added a fullscreen mode. Note: by ray traced shadows, I mean that I'm ... Showing off relatively new functionality in the FFP (Fixed Function Pipeline) demonstration of multithread raytracer in I want to show you the current state of my Going through the book Developing Games In Complete rewrite here. My previous video was based on code I was writing while learning, so it didn't feel "clean" to me. So I threw ... Since I'm not a personal fan of implementing mip-mapping, I thought of a way to go around it. Here you can see what I've thought ... Just another quick scene demonstrating the Added shadows to the lightmaps by ray tracing and testing against bounding boxes rather than polygons. Applied a bilinear blur ... This video demonstrates some entity pathing. The path is defined by a linked list created from path nodes that are placed using ... This is a re-recording of my previous recording that has the full screen, fps, and polygon counts visible. Conxeline Uses a blend of ... Backface culling! Z buffering! Rasterization!